

Fixed a bug that caused items to vanish during trade or container use.Fixed a rare bug that caused roleplay and wander mode games to be deleted when quitting to the main menu after a death.Changed the option for pushing right on the inventory screen to equip to also apply to pushing left on the equipment screen to unequip.Severed giant amoeba limbs now get the correct colorization.Legendary jilted lovers now get the correct colorization.Wandering creatures that tend to path around deep pools and other obstacles are now less likely to choose those obstacles as destinations.Removed an extraneous secret for the Mark of Death.Mechanical creatures whose descriptions are written in verse now have the description of their persistent hum better integrated.You can no longer duplicate the n-pointed asterisk.Clarified in the message for polyp plucking that you aren't collecting the polyp.Removed unused flail and chain blueprints.Fullerite melee weapons are now considered metal due to their steel shafts.Small boulders now weigh less than medium boulders.


You can no longer build Six Day Stilt recoilers.Blank sultan murals no longer show up in villages.Villagers in village outskirts now act more like villagers in the village proper.Mechanical cherubim heads now disassemble to a 7-bit.Yondercane is no longer considered meat.The villagers of Ezra is now considered an old faction.Added worldmap descriptions for Lake Hinnom, the Palladium Reef, and the Yd Freehold.We may change this behavior again once we do more refinement to inventory action cost. Disassembling a single item now has no action cost and no longer drops you out of the inventory.Transparent pixels are painted with the background color. White non-transparent pixels are painted with the detail color and Sample ObjectBlueprints.xml updating Mehmet's tile to creatures/new_mehmet.png ĭefault tiles and shaders used in Caves of Qud use 3-color tiles.īlack, non-transparent pixels are painted with the foreground color, Then update the ObjectBlueprints to replace Mehmet's tile with the path to your new tile. %appdata%\Caves of Qud\Mods\\Textures\creatures\new_mehmet.png Additional subdirectories can be included. png file in a Textures subdirectory of your mod. In order to add a new tile to Mehmet, first create a. You may only use these files to create modifications for Caves of Qud. This file contains the raw tiles imported into the game, which will help you figure out the right name and folder for each tile you would like to replace.
